Support the game!

shaolinda, Saturday, March 29th, 2008 at 9:09 pm

Posted in Power Soccer

Maybe you wonder how to support the development of our games? As you know, server hosting, bandwith, support and te best game developers cost money. Unfortunately, I wish it was free.  =)

The answer is simple!

Become a Club Member and support Power Soccer. The money we get goes to development of the game so the more support - the more features and better gameplay, faster.

Thanks for your support and have a great weekend!   =)

One button Soccer!

shaolinda, Saturday, March 29th, 2008 at 8:17 pm

Posted in Power Soccer

As you may know, we try to make a game for poeople that live for sports. Soccer to be exact. Some of you guys have played games like FIFA or PES before, and you will quickly learn how to play Power Soccer. Many of you haven’t played other sports games before, and have to learn how to play Power Soccer which can be kind of tricky and take some time to learn. Playing Power Soccer is like playing the piano with two hands. Takes time to master.

We decided to make it easier to get into the game for beginners. Therefore we introduced One Button Soccer in the last release. The concept is equaly clever and simple.

The space button is now context controlled. Here are the basic rules.

  • If you have the ball in the middle of the arena and press space; you pass
  • If you Don’t have the ball in the middle of the arena and press space; you tackle or snatch
  • If you have the ball close to the goal and press space; you shoot

To win successfully, you still need to learn all the buttons. But you can getting started much faster now.

Personally I think that space together with sprint (w) is great for all starters!

Have fun!!!

How do I join The League?

michael, Wednesday, March 19th, 2008 at 11:49 am

Posted in The League

To join The League you need a League Season Ticket. A League Season Ticket lets your team take part in the league for 1 season. Club Membership comes with free League Season Tickets – one ticket for every month of Club Membership. You can also buy League Tickets Only in the Shop. To try one league season and unlocking a League Season Ticket you can download the Power Soccer Toolbar here (you need to restart your browser after doing this). After you have installed the Power Soccer Toolbar go to The League Startpage to activate your League Season Ticket.

A League Season Ticket is valid for one season of The League.

Building Rome is nothing…

shaolinda, Wednesday, March 19th, 2008 at 9:05 am

Posted in Power Racing

…try building a near console quality game in about nine monts and 15 MB! Now that’s what I call a real challenge.

Last week’s Power Soccer release made me think about what the pre-launch frenzie will be like in the racing team. Maybe non existent. Maybe hilarious. Can we make it without crunch or will we work our way through June, hardly ever leaving the office at all? Will our families forget us cause we never have time to see them? Maybe the kids can actually move in here with me..? Interesting thoughts.

We’ve had some great talks lately within the team about the feeling, the atmosphere in the game. What are we’re aiming for? This is the right time to have these discussions, because at this point there’s still time to make some changes and slightly change course. So, to synchronize our vision and goal we sat down looking at reference material, checking out other games and decided what the tone of colour, realism and graphics should be like in our game. Of course we’ve done this before and we constantly talk about it, but sometimes it’s necessary to take a moment and gather around, making sure we’re still on the same level. It wasn’t my idea this time, the initiative was Anders’, and the whole team got to sit down and really focus on what we want our users, those people that play our game, to experience.

The result? We are aiming for 6,1. What that means? Well, wait and see…

Today is a day of joy, celebration and Carlsberg. We’re having a party at the office to celebrate…well, ourselves basically, and the fact that the soccer release went well. We figured that the people deserve beer and sock sliding contests after doing such a great job. Our CEO Johan is joining us, and some other people from the Karlskrona and Stockholm offices. So there’s a subtle feeling of great expectations in the air this morning…

Now it’s almost time for the daily team meeting, at 9.15 sharp. It’s part of the scrum procedure and a great (and quick) way of keeping track of what everyones doing. It’s supposed to take 10-15 minutes and you should answer three questiones: what have I done since the last meeting, what am I going to do today and is there anything blocking my work?

Ok, signing out now.

// Linda

New version of Power Soccer now released!

Pow, Thursday, March 13th, 2008 at 11:03 pm

Posted in Power Soccer

The new Power Soccer is far more than a facelift. It’s our biggest improvement ever! It’s still the game you fell in love with, the same easy-to-use interface and the same slick web graphics, but in a better looking package and with a whole array of revolutionary new features.

The already announced league will hit the market now! The first season starts April 1st, but sign-up is already open, you can enter it either by becoming a Club Member or by purchasing a Season Ticket. You can also get a free trial season by downloading our new Power Soccer Toolbar. This cool little gadget will come in handy for all fans of Power Soccer – see which of your buddies are online and get instant notifications when receiving a message or comment no matter where you are on the web!

The community has been taken to a new level! Chat with or challenge your buddies anywhere on the site through your buddy list. Visit the new Community Dashboard and get the latest of what’s going on in the community. The dashboard will be constantly changing: read the latest articles created by the official Power Soccer reporters, see the latest forum posts, answer polls, check out cool badges or see who is team of the week, and much more. From the dashboard you’ll also be able to access our new developers blog! Visit it to take a peak at what’s going on behind the scenes; everything from failing coffee machines to successful tweaks or updates; nothing goes unnoticed. Not least, our new Refer-a-friend feature will make it easy for you to spread the word about Power Soccer to everyone you know and get awarded XP for each one of them who signs up. Invite, for example, your whole FaceBook or MSN buddylist with a just few clicks.

The look of the game has undergone drastic changes. The web has been given a makeover for better look and easier navigation. The payment system has been vastly improved, and a much sought-after option to pay by sending an SMS is added.

Two new arenas is included in the update, one for Club members and one for non Club Members. Speaking of updates to the actual game – there are plenty of those in the update as well. You should sit down before digesting this list:

  • New players models with normal maps and selectable hairstyle, hair colour and skin tone
  • Completely new animation system.
  • Remake of Game logic system. AI, events, animation etc.
  • Introducing One Button Play! Should you choose, you can play a match with only space bar and arrow keys. Game play just became grandma’ friendly!
  • Several game improvements. Includes tweak for snatches (they are now more effective).
  • Player nicknames unlocked for free members.

Friendly cups are now open for everyone! Only Club Members will be able to start cups, but you don’t have to be a Club Member to join. This adds value both for paying and non-paying members.

Enough already, get out there and play! And don’t wait until tomorrow before joining the league. Get your rightful place at the top before someone else does!

Important message: The game may cause compatibility issues on some machines. If you have trouble running Power Soccer, please try playing the game with lower graphics quality. You will find this option under Game Settings. The “Low” setting is designed to work on all machines.

Server building and cookie monsters

shaolinda, Tuesday, March 11th, 2008 at 10:04 am

Posted in Power Racing

Sometimes you wonder what you do all day. You didn’t have any coffee breaks. You didn’t google away any time at all. There weren’t any scheduled meetings. But still, after nine hours there’s not much to show for your efforts. It’s frustrating and it can make you have serious doubts regarding your own abilitites. This is something that, in a good scenario, pushes you a little bit harder and keeps you on edge. Trying harder, focusing even more. In the worst case scenario it gives you a stomach ulcer and sends you home, promising yourself to look for another job. Any job.

Then you write about it, talk about it, think about it and the pressure wears off and you forget what those negative doubtful thoughts really were about, anyway? You remember why you wanted to do this and you know you’re really going to enjoy going to work on Monday.

I’ve come to understand that this is part of the project management issues that you simply have to learn to live with - and might even come to enjoy. This is where communication might prove to be the best medicin - talk to your team and learn what is actually going on. Talking to people is somewhat underestimated as an antidote of last minute pre-launch panic attacks. Problems exist, stuff happen and deadlines break. That’s not gonna change. But if you keep talking to people you’re gonna know about it in time to reduce the damage.

Even though the development sometimes go into that invisible mode, where noone outside the team can actually see something is happening, things ARE as a matter of fact evolving. Constantly. It’s part of the dilemma of game development that from time to time, when the board and other people who are interested in seeing some progress, they just have to take your word for it. “Yes, it’s going well. We’re working as hard as we can. But no, there’s no actual visible difference…yet”. Some developers solve this by always having a playable demo for the publishers and others to see or play. Others make sure that everybody who’s working on the game commit their work before they go home and the latest version of the game is always working. Always. Some even have an alarm going off (Yes, really. On evereones desk!) when something that’s not working is being comitted.

I’m lucky enough to have a team with really brilliant people. They’re smart and nice and funny and thanks to them my job feels great most of the time. And when it doesn’t - they’re never to blame. Basically, I trust them. They’re gonna come in to the office with some new clever solutions and cool ideas and build incredible stuff. I don’t take them for granted although it’s their job to do all this - how could I? Without them there are no games.

And talking about building cool stuff - on Friday Per E and Erik made the pool server work! Go Thunderbirds! It’s one of those breakthroughs that really deserves an evening of celebreation. That pool server is kind of the foundation of our future official multiplayer game modes. This major success gave them each a green marzipan frog and of course the satisfaction of knowing that we, thanks to that, kept our informal internal not much spoken of deadline.

And that pretty much sums it up. They do their magic and I try to provide them with what they need to do so, looking down on it all from some macro bird view perspective where, on a good day, it’s all very clear and you can see for miles. At other times the details are hunting you and the slices and sprints and planning poker complexity points makes you wanna run and hide.

Today I’m gonna have lunch with Michael (my fellow producer here at PC) to discuss “What is fun, really?” (in games, ours and others). Interesting, necessary - and fun!

// back to the coal mine drinking tea from my bright red “Seriously” Grey’s Anatomy-cup.

The League is Coming

michael, Thursday, March 6th, 2008 at 9:52 am

Posted in The League

Leagues, divisions and groups! The league will be sub divided into several regional leagues. Each regional league will have a 7-division system everyone must climb to get to the top. Each division will be sub divided into groups of 24 players each.
- Lots of statistics Top goalscorer per group, division or league. Most man of match, most assists, longest winning streak, most clean sheets in a row and much more!
- 6 league games each week!
- You can play up to 5 games each week, if you dont play these games you may loose points.
- Pro and amateur divisions. The four lowest division are amateur divisions, no relegation is possible here. The top three divisions are the pro divisions. The league table will be more and more competitive the higher up you climb!
- Challenge your group buddies to league games or choose to play a league game against a randomly chosen oponent from your division.
- Each season is four weeks and always starts on the 1st of each month. First season start is April 1!

If micropayments and virtual goods are king, when will subscriptions die?

shaolinda, Tuesday, March 4th, 2008 at 2:34 pm

Posted in Power Racing

The headline of today’s post is not my own. I found it on another blog while searching for some notes out there about one of the roundtables at GDC, one called “Play for free! Pay for item!”. That one line just came across as very striking. It’s an interesting thought, as the life and existence of games might be slightly changing. Many people out there consider online gaming, free of charge but with plenty of stuff to buy within the game, to be the future. The very bright shining way ahead for the gaming industry.”Free to play/micro transactions will be king!” as I quote one of the speakers at this years GDC conference.

Anyhow. Today I’ve been trying to put together my scattered notes from all the lectures. It’s nice to read them and get inspired and filled with enthusiasm all over again! There’s so much generosity and greatness within this industry. I consider myself very lucky to work in the middle of it. Oh ok, in the outskirts… Linköping, Sweden might still not be considered the “middle” of anything.

Now: back to the notebook.

/ Linda