Posted in Power Racing, Power Soccer
After the move-around-the-desks project last week I now have a better view of everyone in the racing team. In a good way. And I’ve got more space now so I can spread my things (gloves, bags, moisturising hand cream, scarves, shoes, post it notes, framed photos of the kids, books, drawings etc) more. And still have enough rooom for people dropping by, having a chat, asking about the backlog, discuss story points or beg me to stop adding weird songs on our mutual Spotify playlists. (I’m actually considering placing a couple of visitors chairs in front of my desk to really achieve that teacher/headmaster vs. “ill behaving kid in school” feeling)
So, the office is in order, everyone’s got their desk where its’ supposed to be. The Scrummasters have been appointed, the whiteboards wiped and re-filled…and - we have new teams!
We’re doing some serious scrum experimenting at the moment, going against the very heart and soul of scrum. We’re actually abandoning the idea of cross functional teams. We’re doing it the opposite way, putting people into either the “client/c++team” or the “webteam” depending on their preferences and skills.
Complete anarchy and major heavy stuff, I know. But we want to give it a try and see how it goes. There will of course have to be plenty of communication between the two teams (who are both part of the racing team) to avoid unnecessary dependencies etc. No doubt, there will be some close encounters and tricky situation but we believe the pros outnumber the cons.
I sense a new era is dawning. One with functional teams, dedicated Scrum Masters (or Master Of Universe as they like to be referred to…), sensibel backlogs and a whole new (gu)es(s)timation process.
The week is rapidly coming to an end, there’s a soccer demo in a few minutes and after that Fredagsfika…
Everyone - have a brilliant weekend and I’ll see you on Monday. (I’ve prepared for my chill out Friday with chips and dip and popcorn and there will be a fire burning in the fireplace and I’m gonna watch Resident Evil.
// L









