The vagueness of aesthetic value

shaolinda, Friday, January 16th, 2009 at 10:35 am

Posted in Power Racing

Some days I get it all together. I manage to match my current mood with just the right outfit; clothes, earrings, hairstyle, makeup…it all fits. I’m sensing “completion” to some extent.

How things look aren’t unimportant. It matters more than we might realize, or like. But by that I don’t mean that everything should look like it “should”, as the people in the know try to persuade us.

The human body, cars, houses, clothes, dogs and cats, churches, hats…they don’t have to follow the rules of the latest trends. They may very well be the very opposite of what the current fashion regime wants us to believe is the Only Look Possible. But they have to tell us something. Our eyes must feel comfortable resting on them, for some reason.

Sometimes I get the (implicit - or explicit?) feeling that we’re all supposed to find certain things ugly, others cute or beautiful. Like every living creature or dead object on this planet have some built in level of cuteness. A tag that dictates it’s aesthetic value.

Or, what’s even worse, that we shouldn’t really care how things look at all. As if that is below us. Which, of course, is complete and utter rubbish. Looks matter. Let them. But let’s not be narrow minded and boring about it. Let’s like whatever the heck we like.

I like her 

and them

and those 

and him

and her

Sometimes it’s hard to say what it is that gets you going, that makes your heart race, that gives you that endorphin high…  What combination, what pixels, what part of something blended with something else is it that gives you that buzz? And how do you find a combination that works for everyone? We all know that my hangups aren’t your hangups. So is there a magic recipe for a graphical masterpiece? This is extremely relevant for me right now, thinking about design issues in Power Racing. What is right for

1. me

2. you

3. everyone else

?

wrooooooom

shaolinda, Friday, December 19th, 2008 at 11:10 am

Posted in Power Racing

We got an early Christmas present from Santa/Bernard at Pole Position yesterday - more car sound for Power Racing! This time for one of the “American” cars (the design, properties etc is inspired by a variety of cars from over there…)

Sounds fantastic, as always, and I’m still amazed with the impact great sound has on the entire gaming experience.

Back on track…any day now.

shaolinda, Thursday, December 11th, 2008 at 4:19 pm

Posted in Power Racing

We have meetings. We plan. We discuss. We talk. We consider. We reconsider. We design. We draw. We write. We agree. We disgree. We stand up daily. We retrospect.

We’re finally getting close to having all the bits and pieces we need to get the work done and the game out. Not saying it’s gonna be easy or be done in the flashes of flashes, but we have a Plan and a Product Manager. And extremely talented developers, just waiting to get the green light on Power Racing.

So. We’re one week from Christmas holiday and the focus factor is sort of aiming for zero. Well, that actually depends on how you look at it. We’re all 100 % occupied with thinking/talking/dreaming of racing, it’s just not that easy to focus on the tasks magnetically taped to the whiteboard. We couldn’t be more eager to get going than a whippet on a race track.

We won’t have any spectacular news before Christmas, but trust me, tons of work is being done even as we speak and come January I’ll definetely be able to tell you more on the details of the development.

So - keep your fingers crossed and be nice and Santa just might bring you some excellent presents this year.

The missing link

shaolinda, Monday, September 8th, 2008 at 11:05 am

Posted in Power Racing, Power Soccer

Tell me - aren’t we missing something? Isn’t there some kind of game we haven’t made yet, a genre we didn’t think of? What great games are twirling around in your head, ideas just waiting to be realized?

Maybe it’s just me, but I never get blown away by new titles and it seems games don’t have the same diversity within its genre as, for example, books. Is it too much to expect all those bright minds within the game industry to actually come up with something new?

I want to get addicted. I want to get hooked, beoynd all salvation.

What games need to be made? What’s your opinion and ideas? What are we missing?

// L.