Posted in Power Racing, Power Soccer
I went to talk to Magnus Z this morning (nothing unusual there, happens a few hundred times a day) and read something about BioShock 2 on his screen. Got into a conversation about the game, and System Shock 2 and atmosphere, graphics, aesthetics… I played BioShock for like 30 minutes and I completely love the context, the entire background story, the feeling of it all.
But. I don’t like games that are too hard, that takes too long. Or at least I want the option to “jump ahead” if I get bored or don’t have the time. Give me a Fast Forward button please!
If I read a book, it’s given to me to do what I like with it. I might read the last chapter first. I might read some pages less careful than others. Maybe I want to know who the murderer is before I’m supposed to. It’s all up to me. I like that freedom.
Why are games still so linear? Why are we forcing the players to have the exact experience we want them to have, in that particular order? Can’t we just give them a universe and say “go play now”?
I discovered a game yesterday that I really like, it’s called Women’s Murder Club: Death in Scarlet. Haven’t tried the full version yet, just the 60 minute free trial. But I could definetely see myself paying for spending more time with that game. It’s like picking up a good book, it’s a world you lose yourself in, no rush, take your time, you won’t get punished/killed/game over-ized for not reacting quick enough.
Agatha Christie: Peril at End House —-> 
Ok so maybe “Death in Scarlet” isn’t all that fun every day. I’ll probably be in the mood for something slightly more energetic at times. But isn’t that the thing with all kinds of media? You’re not always in the mood for a comedy or Dostojevskij or Prince or CNN. It varies. And so far there hasn’t been enough games of this slow yet intriguing kind. Or maybe I just haven’t looked close enough.
<—- large upset non-human, Resident Evil style
There must be other ways of challenging the user than trying to avoid being torn to pieces by yet another flesh eating alien. And surely it’s possible to design a game that lets it’s users act individually, making completely different kinds of decisions, wanting different things, being irrational?
The high speed adrenaline boosting gaming experiences that I like is of the fighting kind, not so much the more strategic war kind. I just don’t have the patience. I know there’s no way for me to get ahead without taking the long road. There are no short cuts. That annoys me to the point that I don’t even try it out - I already know that I won’t find the time to finish it anyway.
The one game I’ve ever put more than 10 hours into. Ico.
(and that was only because the kids were away for two weeks…)
Is it a gender thing? An age thing? A personality thing? Or a combination of all three. I work all day, the kids apparently want to eat and have clean clothes (cheeky!) and I need a few hours sleep. This leaves virtually no time for gaming. Meaning that the games I do play have to be forgiving, easy to access, and generally low maintance.
But don’t mistake “easy” for shallow. I want depth. I want a challenge. I want to be immersed. And I want the freedom to play the game any way I want (sort of).
Is that too much to ask for?
