Posted in Power Racing, Power Soccer
Doesn’t it look awesome? A bun, cut into two, with a hole digged into it where there’s “almond icing” (is that even a word in English?) And then whipped cream and a lid with some icing sugar dusted on top. Semla. There are five of them with my name on, in the PC office fridge. My kids will love me today. Who said you can’t buy love? Wrong!
And as usual this has little or nothing to do with game development. I actually started writing a post yesterday that had more to do with that, but then I got busy doing other stuff and now…well, it feels a bit outdated. So instead of a Monday-post I had to write a Tuesday-post and as it’s Fat Tuesday in Sweden I felt the need to say something about semlor (semla in plural).
Moving on. I found another thread in the PS forum on the upcoming release of Power Racing, and the teaser film I was talking about the other day. Someone apparently interpreted my post as if the game itself was ready for release this week. And of course it isn’t. So, I’m sorry if some of you were disappointed when realising I was talking about the film, not the game. Tomas U is working on the film even as we speak, while working on some mockups and the HUD… And they say men can’t do more than one thing at the same time!? I say beluga!
Other things going in here at the moment… We have a master thesis/project student with us - Christian. He started his 15 week Power Challenge project period yesterday and he seems to fit in just nicely. His main focus will be the PR tracks, probably with some special attention to object placement and how to improve that process. He’s more than welcome to the team.
On the scrum boards this week we find stories like “single player: speed race”, “edit badge”, “font for power racing web”, “graphics: race flow”, “default badge”, “be able to save replay data”, “create legend”, “Nice: create curbs” - just to mention a few. The stories are not always split up with a complete sense of logic. For instance, sometimes we lift out the graphical components, making that a story on it’s own. Sometimes that is included in a larger, more all inclusive kind of story. Like “single player: speed race”. That includes everything from data base structure, saving the data, launching the client, starting the race, the HUD etc etc. It varies.
Well, maybe I should go and try to fetch some coffee or stare at an excel file or…something. Or do some laps on Drahmeldorf..?
See you soon. Maybe with some sneak peaks of our super fun game (it all depends on how Tomas’ multi tasking skills are doing)
/ L











